

In this game in order to effortlessly glide from one combat scenario to the next you have to be slow, thoughtful, and most importantly thorough. This was not even a Killzone 2 or a Gears of War 2.

This was not a Call of Duty: Modern Warfare 2. In the rush of release, the thrill of opening that shrink wrapped piece of plastic with an unmistakable “new game smell,” these terminally online forum posting freaks had blown their way through the game to their own detriment. Reviewing my footage of my hard mode, no-vita-chamber playthrough, while I did die exactly four times, I did find that I was very often handling a surplus of health, Eve hypos, and ammunition of each type for my arsenal of weapons. One common thread was that people found the game very hard, with low health packs, Eve hypos, and ammo pickups throughout, leaving them having some difficulty getting past the combat scenarios. BioShock was immediately hailed as a work of art after its release in August of 2007, and Take Two was now seemingly attempting to repeat the success with yet another BioShock game created separately from the original team. Either take the story in a completely different direction not involving Rapture, or a prequel.” Not every commentator was as dour and skeptical, though those that were had every right to be. No thanks!” “This is like Titanic getting a sequel. The story was nicely wrapped up, and the combat/research system will be hard to improve upon.” “If Ken's team isn't involved.

They'd have to do something totally different.” “If it's not a prequel, don't bother.” “I don't really understand what they can do with a sequel. A prequel could be good though.” “I loved BioShock but I can't think of anything I want in a sequel. I can't see a sequel coming close to matching it but here's hoping anyway.” Sarcastically, “That's exactly what BioShock needed! A sequel!” “I just don't think the game lends itself to a sequel is all. Commentators stated, “BioShock is the game I've enjoyed most in years. The announcement of BioShock 2 in late March of 2008 was met with a lot of bewilderment.
